Custom PPSSPP shaders
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12-21-2015, 05:07 PM
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GLSL Documentation / Tutorial - Cel Shading Wind Waker
Hello everyone,
I started working on a shader that looks like the cel shading used in Zelda Wind Waker. I'm only limited to the actual codes of the shaders available with ppsspp. Those shader are kind of hard to understand because I'm new with the GLSL and those shaders use non meaningful variables and there is no comments... I would like to know ALL variables I can used from PPSSPP to make the best shader as possible. I mean, can I have access to vertex normal, lighting or any sort of matrix? The actual shader from ppsspp use only textures and texel (I don't know what it is). A lot of websites tell that cel shading is based on normal and lighting... and that's where I'm stucked... I tried to do my cel shading wind waker like with only textures informations and I've got some results but not as good as I expected... Can you tell me where I can find some documentation to help me with my shader creation? Thank you, sorry for my language, I'm french... |
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