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Emu crash when i use Buffered rendering
03-17-2014, 09:18 AM (This post was last modified: 03-17-2014 09:21 AM by Stevec.)
Post: #10
RE: Emu crash when i use Buffered rendering
Hey Phoenix - I think i found the bufferd rendering crash out - i thought i'd post this so if someone else is having similar problems it might help - i had the rendering resolution set to auto (1:1) - found if i set it to 2xPSP instead it would'nt crash - so it might have been lack of memory or the grafix card not able to handle the higher resolution - i can now also use post processing shaders - fxaa which work without problems aswell. i found these settings work well.


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specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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RE: Emu crash when i use Buffered rendering - Stevec - 03-17-2014 09:18 AM

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