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Ore no Dungeon ULJM05167
07-11-2016, 01:38 AM (This post was last modified: 07-11-2016 04:02 AM by LunaMoo.)
Post: #15
RE: Ore no Dungeon ULJM05167
Well if that's the type - "patch primitive" as noted above says "triangles", but looks like rectangle and uses 4 vertices through.

Settings doesn't change at all when secondary pair of X coordinates changes from being lower to higher than primary pair of that rectangle, so if culling should cause it to be only visible from the front, yeah it doesn't work here.

Edit: ~ removing "!gstate.isModeThrough() &&" fixes this, but since it shows vertex type as "through", I assume that's wrong. Oh well going back to nothing. At least the cwcheat hack was easy to make.

Another edit: Followed the through mode this time, game sets 00800102 for all vertices(lui a1,0x80 followed by addiu a1,a1,0x102 for everything) where as I understand 0x00800000 means through mode, however I followed that and later it sets it to 12800102 right before saving it somewhere around 0x48900920, not even sure what that high address means(google says uncached space:3), but maybe 0x12800000 is some "non-through" mode? ~ GE debugger still shows 00800102 through, even after manually trying to set it to 12800102
   

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Ore no Dungeon ULJM05167 - Tabman - 09-14-2013, 10:46 AM
RE: Ore no Dungeon ULJM05167 - sum2012 - 10-21-2013, 01:31 PM
RE: Ore no Dungeon ULJM05167 - Henrik - 10-22-2013, 08:31 PM
RE: Ore no Dungeon ULJM05167 - jacky400 - 01-30-2014, 09:49 AM
RE: Ore no Dungeon ULJM05167 - sum2012 - 01-30-2014, 10:47 AM
RE: Ore no Dungeon ULJM05167 - vnctdj - 01-30-2014, 09:39 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 05-29-2016, 07:35 PM
RE: Ore no Dungeon ULJM05167 - sum2012 - 07-09-2016, 02:18 PM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-09-2016, 07:17 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-10-2016, 12:50 AM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-10-2016, 01:06 AM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-10-2016, 01:19 PM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-10-2016, 04:59 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-11-2016, 12:50 AM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-11-2016 01:38 AM

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