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Ore no Dungeon ULJM05167
07-10-2016, 01:06 AM (This post was last modified: 07-10-2016 02:03 AM by LunaMoo.)
Post: #11
RE: Ore no Dungeon ULJM05167
Don't thinks so, it uses the texture with lots of different elements treated with same settings and they work fine.
   
Code:
Flags:
Name    Value
Lighting enable    0
Light 0 enable    0
Light 1 enable    0
Light 2 enable    0
Light 3 enable    0
Clip enable    1
Cullface enable    1
Texture map enable    1
Fog enable    0
Dither enable    1
Alpha blend enable    1
Alpha test enable    1
Depth test enable    0
Stencil test enable    0
Antialias enable    0
Patch cull enable    1
Color test enable    0
Logic op enable    0
Depth write disable    1

Lightning:
Name    Value
Ambient color    808080
Ambient alpha    0000ff
Material update    ambient, diffuse, specular
Material emissive    000000
Material ambient    0000ff
Material diffuse    0000ff
Material alpha    0000ff
Material specular    0000ff
Mat. specular coef    0.000000
Reverse normals    0
Shade model    gouraud
Light mode    separate specular (disabled)
Light type 0    type: directional, comp: diffuse + spec (disabled)
Light type 1    type: directional, comp: diffuse (disabled)
Light type 2    type: directional, comp: diffuse (disabled)
Light type 3    type: directional, comp: diffuse (disabled)
Light pos 0    0.000000, 1.000000, 0.000000 (disabled)
Light pos 1    0.000000, 0.000000, 0.000000 (disabled)
Light pos 2    0.000000, 0.000000, 0.000000 (disabled)
Light pos 3    0.000000, 0.000000, 0.000000 (disabled)
Light dir 0    0.000000, 0.000000, 0.000000 (disabled)
Light dir 1    0.000000, 0.000000, 0.000000 (disabled)
Light dir 2    0.000000, 0.000000, 0.000000 (disabled)
Light dir 3    0.000000, 0.000000, 0.000000 (disabled)
Light att 0    0.000000, 0.000000, 0.000000 (disabled)
Light att 1    0.000000, 0.000000, 0.000000 (disabled)
Light att 2    0.000000, 0.000000, 0.000000 (disabled)
Light att 3    0.000000, 0.000000, 0.000000 (disabled)
Lightspot coef 0    0.000000 (disabled)
Lightspot coef 1    0.000000 (disabled)
Lightspot coef 2    0.000000 (disabled)
Lightspot coef 3    0.000000 (disabled)
Light angle 0    0.000000 (disabled)
Light angle 1    0.000000 (disabled)
Light angle 2    0.000000 (disabled)
Light angle 3    0.000000 (disabled)
Light ambient 0    404040 (disabled)
Light diffuse 0    ffffff (disabled)
Light specular 0    ffffff (disabled)
Light ambient 1    000000 (disabled)
Light diffuse 1    000000 (disabled)
Light specular 1    000000 (disabled)
Light ambient 2    000000 (disabled)
Light diffuse 2    000000 (disabled)
Light specular 2    000000 (disabled)
Light ambient 3    000000 (disabled)
Light diffuse 3    000000 (disabled)
Light specular 3    000000 (disabled)

Texture:
Name    Value
Tex U scale    1.000000
Tex V scale    1.000000
Tex U offset    0.000000
Tex V offset    0.000000
Tex mapping mode    gen: tex coords, proj: pos
Tex shade srcs    s: 0, t: 0
Tex mode    swizzled, 1 levels
Tex format    CLUT8
Tex filtering    min: nearest, mag: nearest
Tex wrapping    wrap s, wrap t
Tex level/bias    auto
Tex lod slope    0.000000
Tex func    modulate, RGBA
Tex env color    000000
CLUT    08a2e080, w=0
CLUT format    ABGR 8888 ind & ff
Texture L0 addr    08a1e080, w=256
Texture L1 addr    00000000, w=0
Texture L2 addr    00000000, w=0
Texture L3 addr    00000000, w=0
Texture L4 addr    00000000, w=0
Texture L5 addr    00000000, w=0
Texture L6 addr    00000000, w=0
Texture L7 addr    00000000, w=0
Texture L0 size    256x256
Texture L1 size    1x1
Texture L2 size    1x1
Texture L3 size    1x1
Texture L4 size    1x1
Texture L5 size    1x1
Texture L6 size    1x1
Texture L7 size    1x1

Settings:
Name    Value
Clear mode    0
Framebuffer    00000000, w=512
Framebuffer format    5551
Depthbuffer    00088000, w=512
Vertex type    through, u16 texcoords, s16 positions
Offset addr    08000000
Vertex addr    0897ce40
Index addr    0948fa38
Region    0,0 - 479,271
Scissor    0,0 - 479,271
Min Z    000000
Max Z    00ffff
Viewport Scale    288.000000, -176.000000, -32768.000000
Viewport Offset    2144.000000, 2072.000000, 32767.000000
Offset    1904.000000x1936.000000
Cull mode    front (CW)
Color test    pass if (c & 000000) NEVER (000000 & 000000) (disabled)
Alpha test    pass if (a & ff) > (00 & ff)
Stencil test    pass if (00 & 00) NEVER (a & 00) (disabled)
Stencil test op    fail=KEEP, pass/depthfail=KEEP, pass=KEEP (disabled)
Depth test    pass if src ALWAYS dst (disabled)
Alpha blend mode    add: src.a, 1.0 - src.a
Blend color A    000000
Blend color B    000000
Logic Op    clear (disabled)
Fog 1    800.000000 (disabled)
Fog 2    0.002000 (disabled)
Fog color    000000 (disabled)
RGB mask    000000
Stencil/alpha mask    000000
Morph Weight 0    0.000000
Morph Weight 1    0.000000
Morph Weight 2    0.000000
Morph Weight 3    0.000000
Morph Weight 4    0.000000
Morph Weight 5    0.000000
Morph Weight 6    0.000000
Morph Weight 7    0.000000
Patch division    000404
Patch primitive    triangles
Patch facing    000001
Dither 0    001d0c
Dither 1    00f3e2
Dither 2    000c1d
Dither 3    00e2f3
Transfer src    00000000, w=0
Transfer src pos    0,0
Transfer dst    00000000, w=0
Transfer dst pos    0,0
Transfer size    0,0

The only weird thing I see is that U is getting increased by huge offset and maybe also that X starts from bigger number followed by smaller when usually it's the opposite.

Edit: I think animation will show why I think this is intentional, but doesn't show on psp:
   
(click to see)
the glitch disappears completely when powering up into red bar, this is also when coordinates get inside the 256x256 texture. /Might not be clear due to gif compression, but when the red bar shows up, everything looks fine.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Ore no Dungeon ULJM05167 - Tabman - 09-14-2013, 10:46 AM
RE: Ore no Dungeon ULJM05167 - sum2012 - 10-21-2013, 01:31 PM
RE: Ore no Dungeon ULJM05167 - Henrik - 10-22-2013, 08:31 PM
RE: Ore no Dungeon ULJM05167 - jacky400 - 01-30-2014, 09:49 AM
RE: Ore no Dungeon ULJM05167 - sum2012 - 01-30-2014, 10:47 AM
RE: Ore no Dungeon ULJM05167 - vnctdj - 01-30-2014, 09:39 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 05-29-2016, 07:35 PM
RE: Ore no Dungeon ULJM05167 - sum2012 - 07-09-2016, 02:18 PM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-09-2016, 07:17 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-10-2016, 12:50 AM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-10-2016 01:06 AM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-10-2016, 01:19 PM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-10-2016, 04:59 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-11-2016, 12:50 AM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-11-2016, 01:38 AM

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