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Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
08-19-2013, 02:39 PM
Post: #9
RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
I just know that the Buffer Rendering with Anti-Alising, is the double the native resolution. You can see the graphics details, and isn't just because we have better graphics effects. For some games that not have difference in graphic with or without buffer rendering, you also can see difference, the graphics are more rounded.

Phones: Galaxy S20 FE 6/128GB (Snapdragon 865) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 660 2GB / Windows 10 Pro
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RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode - GuilhermeGS2 - 08-19-2013 02:39 PM

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