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Read Framebuffers to Memory cause ppsspp crash
08-10-2013, 01:44 PM (This post was last modified: 08-10-2013 01:46 PM by vnctdj.)
Post: #1
Read Framebuffers to Memory cause ppsspp crash
When I choose the option 'Read Framebuffers to Memory (CPU)', ppsspp crashes. The log file as below:

Code:
34:18:073 EmuThread.cpp:122 I[BOOT]: Done.
34:33:031 EmuScreen.cpp:63 I[BOOT]: Starting up hardware.
34:33:031 System.cpp:64 I[HLE]: PPSSPP v0.8.1-1161-ge954bd1
34:33:031 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B120000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
34:33:048 Loaders.cpp:136 I[LOAD]: Identifying file...
34:33:048 PSPLoaders.cpp:121 I[LOAD]: NPJH50372 : 弹丸论破:希望的学园与绝望的高中生汉化版
34:33:049 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
34:33:049 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
34:33:049 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
34:33:049 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\memstick\
34:33:049 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\memstick\
34:33:049 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\flash0\
34:33:049 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\flash0\
34:33:056 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : Intel
34:33:057 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
34:33:057 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
34:33:057 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\memstick\PSP\PPSSPP_STATE
34:33:057 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\memstick\PSP\PPSSPP_STATE
34:33:102 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
34:33:107 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file
34:33:136 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010380040
34:33:140 Util\BlockAllocator.cpp:359 I[HLE]: -----------
34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08ca2a00 size 0049ea00 taken=1 tag=ELF
34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08ca2a00 - 0a000000 size 0135d600 taken=0 tag=(untitled)
34:33:140 ELF\ElfReader.cpp:502 I[LOAD]: Loading segment relocations
34:33:141 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
34:33:141 HLE\sceKernelModule.cpp:557 I[LOAD]: Module Model: 08921ea0 088e1dc4 088e1ddc
34:33:143 HLE\sceKernelModule.cpp:730 I[HLE]: Exporting ent 0 named Model, 2 funcs, 4 vars, resident 088e2140
34:33:143 HLE\sceKernelModule.cpp:985 I[LOAD]: Module entry: 0880410c
34:33:271 root         N[BOOT]: EmuScreen.cpp:105 Loading F:\games\jpcsp-windows-amd64\umdimages\danwanlunpo_chs_final.iso...
34:33:271 root         I[HLE]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(name=user_main, entry=0880422c, prio=20, stacksize=262144)
34:33:271 root         I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
34:33:271 root         I[HLE]: HLE\sceKernelThread.cpp:2072 __KernelReturnFromThread: 0
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08ca2a00 size 0049ea00 taken=1 tag=ELF
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ca2a00 - 09eb4000 size 01211600 taken=1 tag=UserSbrk
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09eb4000 - 09fbfc00 size 0010bc00 taken=0 tag=(untitled)
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
34:33:272 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
34:33:305 user_main    I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3

Edit by vnctdj : Please use the "[code]" tag for long lists like this one.
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Read Framebuffers to Memory cause ppsspp crash - miaow - 08-10-2013 01:44 PM

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