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Some problems with the new dual-state speed switch
07-12-2013, 08:34 AM (This post was last modified: 07-12-2013 08:48 AM by vsub_.)
Post: #15
RE: Some problems with the new dual-state speed switch
(07-12-2013 08:30 AM)The Phoenix Wrote:  I thought Henrik, had a entire new UI in the works anyway, and this one we are using is temporary.

The new gui(the settings part)is the same as the old one...at least for now,I don't know if the settings part will be changed too

(07-12-2013 08:13 AM)daxtsu Wrote:  Also, about buttons increasing in speed over time(like +1, +1 +2 +3 +5, etc), I think that would also require a rewrite...

Henrik would definitely know better than I would.
What I meant is like something like this(but in AutoHotkey language...that's the only language I know)

Code:
~LButton::
KeyWait,LButton,t1.5
If ErrorLevel = 1
{
while GetKeyState("LButton")
{
FPS += 1
Sleep,50
ToolTip,% FPS
}
}
ToolTip
Return

If you hold the key for more than 1.5 seconds,a function will be started that constantly increases\decreases the value until you release the key

Edit:Heh,you can control ppsspp values\options with memory searching programs while a game is running

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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RE: Some problems with the new dual-state speed switch - vsub_ - 07-12-2013 08:34 AM

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