[Discussion] 60FPS patches for PSP games that run at 30FPS
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01-29-2025, 03:38 AM
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello everyone, I have spent the last few hours trying to create a cheat for "Yu-Gi-Oh! GX Tag Force" (Europe ULES-00600). I followed the guide by Kabuto_Kun. In Cheat Engine, I actually found an address that affects the framerate. Unfortunately, in the opposite way; the game runs at 15 fps instead of 30 fps. However, the speed and sound are normal, only the framerate runs slower. Of course, I want the opposite: the game running at 60 fps with regular speed and sound. I also searched for other addresses; one lowered the framerate to 0, and another one to ~3.
Now, I’m not sure if it’s even possible to remove the limit or set it to 60 fps. At least, in a "Yu-Gi-Oh! 5D's Tag Force" part, it seems to be possible, but that doesn't necessarily mean it’s possible in this game as well. My PSP memory base address was: 0000022a44900000 This address halves the framerate (Default Value 1, 4 Bytes): 22A4D1EF5A8 This address sets it to 0 (Default Value 2, 4 Bytes): 7FF60B06DCD0 This address sets it to 3 (Default Value was 1 or 2, 8 Bytes): 7FF60AC91210 With Kabuto_Kun's guide, you can calculate where these addresses are: Quote:Useful Tip: PPSSPP has dynamic memory addresses so it changes the PSP RAM start address every time you boot a game. You can calculate an offset so when you need to close the emulator (or it freezes) you can continue later from there without having to start over, for example: Maybe someone has an idea or would like to check it out themselves. Please note, I have only manually edited memory for a cheat in Pokémon Crystal once, and I am using Cheat Engine for the first time, so I am a noob. Thank you very much! |
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