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Hardware transform feature (Android)
12-31-2012, 03:39 PM
Post: #2
RE: Hardware transform feature (Android)
It uses graphics hardware on your device to run transform ("T&L", that is, transform, lighting and skinning) on the GPU instead of the CPU.

Enabling it should make things go a bit faster, especially on polygon-heavy games, unless the GPU is really crappy. There are currently some differences in rendering from not having it enabled, but those are bugs.
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RE: Hardware transform feature (Android) - Henrik - 12-31-2012 03:39 PM

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