Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
WALL-E
03-23-2014, 02:20 PM
Post: #14
RE: WALL-E
No, inAddr is extremely frequently 0. In most games in fact. It is rarely non zero.

Where is it crashing?

It called savedata right before that. And the new sizes thing too.

-[Unknown]
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
WALL-E - BlackDaemon - 12-26-2012, 07:31 PM
RE: [v0.4] WALL-E - livisor - 04-07-2013, 04:11 PM
RE: [v0.4] WALL-E - GuilhermeGS2 - 04-07-2013, 05:28 PM
RE: WALL-E - sfageas - 05-22-2013, 10:46 PM
RE: WALL-E - sfageas - 05-30-2013, 04:42 PM
RE: WALL-E - sfageas - 06-02-2013, 09:45 AM
RE: WALL-E - sfageas - 06-05-2013, 02:10 PM
RE: WALL-E - sfageas - 06-05-2013, 08:26 PM
RE: WALL-E - sfageas - 08-26-2013, 08:41 PM
RE: WALL-E - sum2012 - 01-31-2014, 01:21 AM
RE: WALL-E - [Unknown] - 01-31-2014, 01:27 AM
RE: WALL-E - sum2012 - 03-23-2014, 11:10 AM
RE: WALL-E - sum2012 - 03-23-2014, 01:06 PM
RE: WALL-E - [Unknown] - 03-23-2014 02:20 PM
RE: WALL-E - sum2012 - 03-23-2014, 02:50 PM
RE: WALL-E - [Unknown] - 03-23-2014, 03:48 PM
RE: WALL-E - Henrik - 03-24-2014, 11:05 AM
RE: WALL-E - sum2012 - 03-24-2014, 02:08 PM
RE: WALL-E - vnctdj - 03-24-2014, 05:29 PM
RE: WALL-E - TheDax - 04-02-2014, 08:24 PM
RE: WALL-E - vnctdj - 04-06-2014, 07:33 AM
RE: WALL-E - sabrespectre - 09-21-2014, 06:48 AM
WALL-E (U) - DirtyDanUG - 04-02-2014, 08:19 PM
RE: WALL-E - sum2012 - 04-02-2014, 10:30 PM

Forum Jump: