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Dual Core implementation - has it started yet?
06-25-2013, 01:48 AM (This post was last modified: 06-25-2013 01:53 AM by solarmystic.)
Post: #4
RE: Dual Core implementation - has it started yet?
PPSSPP is pretty blazing fast as it is for functional games that don't have any GE timing issues

(The list of games that have timing issues can be found here:- https://github.com/hrydgard/ppsspp/issues/2010)

Pretty much any crappy PC built in the past 5-6 years with a card that supports Open GL 2.1 can run this emulator really well. I've read reports on this forum of folks rocking Pentium 4s and Celeron Ds running some games at full speed or close to it.

The min requirements for this emulator are really, really low on Windows, which is what attracted me to it in the first place, since it was built to run on even lower powered mobile phones and tablets. The lack of tweaking required to get games running fast is also another plus point. It's mostly plug and play for this emulator, which seems to abide by the KISS principle.

Hell, my laptop in sig is 4+ years and the only games it struggles with atm on PPSSSPP are the God of War games and Tekken 6. (all of them have GE timing issues that have yet to be rectified)

Unlimiting the VPS on my crappy laptop often nets hundreds and hundreds of VPS in a lot games that i shudder to think what others with supercharged i7 rigs are getting on theirs (thousands of VPS maybe?)

Android and iOS mobile devices are a different ball game all together.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Dual Core implementation - has it started yet? - solarmystic - 06-25-2013 01:48 AM

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