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Castlevania X Chronicles - ULES00841
08-19-2020, 02:26 PM (This post was last modified: 08-19-2020 02:29 PM by Arthandas.)
Post: #18
RE: Castlevania X Chronicles - ULES00841
(08-19-2020 12:13 PM)LunaMoo Wrote:  Don't remember how I got the value for the original res, probably just searched through the net or checked in the GE debugger, odd value you posted for the original res doesn't feel right through as the original res had to be a multiply of 8 which 207 isn't how did you get that number? Also I don't see any "uneven pixels" myself, note that those can be result of simply stretching the low res image to fit the screen without integer scaling(manual scaling in display layout editor can set integer scaling).
I am using integer scaling, 4x to be precise. I noticed some scaling artifacts in areas with vertical scrolling so I took a screenshot and inspected every row of pixels. In a 1024x832 image there are 4 rows of uneven pixels meaning there's a single double pixel row in a 256x208 window. With "normal" display mode the game renders in 320x207 (which is actually stretched 256x207), and the res isn't really that weird because the actual window is slightly larger and I'm sure it's a multiply of 8. You can see it yourself by playing the game with any border, there'll be black space between the border and actual game window.

Maybe the original psx version renders in 256x208 but the psp version is definitely 256x207 in terms of actual display area. If you want you can send me any in-game screenshot and I'll highlight you the uneven pixels ):
(08-19-2020 12:13 PM)LunaMoo Wrote:  As for the latter, if I recall the only video patch affects is Konami logo/intro when launching the SOTN simply because they don't have any other videos.
There are actually 4 videos: logo, intro, inverted castle and castle destruction.
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RE: Castlevania X Chronicles - ULES00841 - Arthandas - 08-19-2020 02:26 PM

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