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Castlevania X Chronicles - ULES00841
08-19-2020, 12:13 PM
Post: #17
RE: Castlevania X Chronicles - ULES00841
Don't remember how I got the value for the original res, probably just searched through the net or checked in the GE debugger, odd value you posted for the original res doesn't feel right through as the original res had to be a multiply of 8 which 207 isn't how did you get that number? Also I don't see any "uneven pixels" myself, note that those can be result of simply stretching the low res image to fit the screen without integer scaling(manual scaling in display layout editor can set integer scaling).

As for the latter, if I recall the only video patch affects is Konami logo/intro when launching the SOTN simply because they don't have any other videos. It doesn't really matter so I don't even remember if I patched it because it was easier or because I wanted the whole game to match same size screen for much better results with post process effects and stuff.

Brandish fix is for the original Rondo of Blood which had a bug where you brandish your whip it would crash or allow incorrect animations if fast memory was disabled prior to trying. It's possible the bug was fixed by some random change through as I didn't tested it from a very long time. This year is pretty crazy and I really couldn't spend much time with PPSSPP.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Castlevania X Chronicles - ULES00841 - LunaMoo - 08-19-2020 12:13 PM

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