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Henrik ,, Optimization for Android ??
06-10-2013, 11:31 AM (This post was last modified: 06-10-2013 11:33 AM by VIRGIN KLM.)
Post: #23
RE: Henrik ,, Optimization for Android ??
(06-10-2013 09:37 AM)Henrik Wrote:  The texture scaler is already threaded (but could possibly be done in the background while first displaying the unscaled texture, would lead to some annoying jumpiness though).
Sounds reasonable for an optional feature. It would look like how games look when you jump between mipmap versions of one texture, not a big deal.
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RE: Henrik ,, Optimization for Android ?? - VIRGIN KLM - 06-10-2013 11:31 AM

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