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[question] sameone work of 3DS emulr ?
08-14-2013, 01:01 AM (This post was last modified: 08-14-2013 01:04 AM by VIRGIN KLM.)
Post: #17
RE: [question] sameone work of 3DS emulr ?
(08-13-2013 10:12 PM)stodag Wrote:  Yep, unlike dolphin emu.. Open GL ES 3.0 Even the most powerful phones would struggle.. so like you said Open GL ES 1.1 is a big upside in emulating 3ds..
I would welcome that any day.

What I meant to say it's not on what API the emulators will be based, but the devs that will to do a 3DS emulator won't need to bother with a proprietary APIs like on all previous consoles/handhelds in history and try to translate them to something your GPU can understand, which is one of the toughest things to debug in the GPU part of an emulator.

(08-13-2013 11:43 PM)EvilKingStan Wrote:  Well there's already hacked flashcarts for it. So there's some progress at least.
http://gbatemp.net/threads/gateway-3ds-f...rd.348671/
Although I agree power was never a problem for emulating 3DS. Hence why I'm sad more good games didn't come out for Vita.

Plus I can see all the more ignorant user reviews now (If it did come out): "Why is there no 3d???????????!?!?!" and other garbage 1-star reviews like that. Smile

That won't lead to what is needed at all. You will need somekind of user access to the device, something like compromise of the loaders, think of it simmilar to a Hello World or any homebrew app.

To be honest, Vita may need quite more raw power to emulate it, but even that is on the same realm of easiness/possibleness (if not just slightly easier) to emulate once somebody gains user access to it. All of his components and specifications are already being used in the market by other famous devices (CPU on iPads and Android phones/tablets, GPU on iPad gen4 and it uses OpenGL ES 2.0) and there is proper emulation and documentation for all of them available from from projects like Android SDK etc.
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RE: [question] sameone work of 3DS emulr ? - VIRGIN KLM - 08-14-2013 01:01 AM

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