CwCheat Support
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03-21-2016, 05:23 AM
Post: #1044
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RE: CwCheat Support
@ositobrand starting from v1.1.1-420-g58c9f7d psp mode will not change commercial games memory, so that option should have no effect on cheats compatibility in new ppsspp versions, most games wouldn't really care either way.
The only sure thing about psp games allocating their memory is the fact they had a pretty small limit of 24mb so many of them constantly have to clear, load and move things around memory. When some games change "cheat address" every time you restart it, or even between different stages it just means it moves things around where it has a room for it and it has nothing to do with emulation imperfections, same thing would happen on real psp, you can still cheat in such games via pointer codes or better by assembly scripts. Assuming you know how to make cheats, about correcting them, if you have a mass of simple ones that changes some variables close around each other in memory(which is typical case with cheats made on psp that doesn't work on ppsspp), you can usually just find one and correct all others by the same offset hoping they were all in one block. Through if you can learn mips asm at least to the point of making cheats with it, it's generally better solution. There are many advantages to that ~ asm cheats are much ligher(with a check to avoid refreshing the code practically free) while still being faster, they also give more freedom to do whatever we need to properly and end up safer, plus the important part here - most of the time will not be affected by emulation quirks and continue to work same way between different emulator versions or even real hardware. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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