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Dissidia Random/Wrong BGM issue made BGM work, wha...
05-10-2013, 09:51 PM
Post: #1
Dissidia Random/Wrong BGM issue made BGM work, wha...
Alright, so the thing is while playing dissidia 012 the BGM suddenly worked out of the blue (Android, official build which is not suposed to support atrac3+ by any way s it's pretty impossible atm), I went crazy and kept searching for the bgm that worked as I recognized it, it was from FFVIII, well I tried all FFVIII songs with no results, so I just
tried all of the songs.. And well, guess what? On the second row of songs (After "No BGM, presing right only) From FF I to FF III the bgms actually DO work, but they are not the indicated ones, instead otherz, for example revival from FFII plays the FFVIII one that I got to recognize.

I'm pretty confused, the game is suposed to use Atrac3 for voices and Atract3+ for BGMs, right? Then how come these got to work, or are some of these actually on Atrac3 format?

Thanks for reading!

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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Dissidia Random/Wrong BGM issue made BGM work, wha... - kenny43 - 05-10-2013 09:51 PM

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