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Texture and vertex caching and invalidations
04-28-2013, 06:46 PM
Post: #7
RE: Texture and vertex caching and invalidations
It is probably to soon for per game options, but once we got a good compatibility, I would be grateful if you could implement switches for as much as possible. Then the testers here could work on getting the most out of each game individually.

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RE: Texture and vertex caching and invalidations - kevke96 - 04-28-2013 06:46 PM

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