Custom multiplayer server
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03-22-2024, 11:14 AM
(This post was last modified: 03-22-2024 11:26 AM by AdamN.)
Post: #4
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RE: Custom multiplayer server
The only drawbacks of built-in adhoc server is that it runs/started and restarted along with the game instead of independently, thus if you restarted the game any players connected to your built-in adhoc server will gets disconnected because the server also got restarted.
Unfortunately, some games could triggers a restart when selecting a certain menu (ie. selecting in-game language, selecting one of the game in collection game, etc.) PS: Built-in adhoc server might also have some missing data for cross-region multiplayer, as it's data are part of the source code instead of in a separate file that can be edited without recompiling the source code. Meanwhile, the original standalone adhoc server uses a sqlite database file which can be edited using a tool (ie. manager/browser) for sqlite db. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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Messages In This Thread |
Custom multiplayer server - Siavash - 02-25-2024, 02:50 AM
RE: Custom multiplayer server - AdamN - 03-03-2024, 06:21 PM
RE: Custom multiplayer server - berum2 - 03-19-2024, 12:25 PM
RE: Custom multiplayer server - AdamN - 03-22-2024 11:14 AM
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