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Bleach Soul Carnival 2
08-26-2013, 02:39 PM (This post was last modified: 08-26-2013 06:56 PM by sfageas.)
Post: #6
RE: Bleach Soul Carnival 2
My log for Bleach Soul Carnival 2.
Version: 0.9.1-134-g554ca84(Windows)
------------------------------------------------------------------------
Code:
42:31:453 EmuThread.cpp:114 I[BOOT]: Done.
42:36:578 Config.cpp:339 I[LOAD]: Config saved: ppsspp.ini
42:36:578 Config.cpp:351 I[LOAD]: Controller config saved: controls.ini
42:37:781 Config.cpp:339 I[LOAD]: Config saved: ppsspp.ini
42:37:781 Config.cpp:351 I[LOAD]: Controller config saved: controls.ini
42:41:750 EmuScreen.cpp:62 I[BOOT]: Starting up hardware.
42:41:750 System.cpp:257 I[HLE]: PPSSPP v0.9.1-134-g554ca84
42:41:765 MemArena.cpp:368 I[MM]: Found valid memory base at 05000000 after 17 tries.
42:41:765 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 05820000 (mirror at 0 @ 0D000000, uncached @ 0D000000)
42:41:859 Loaders.cpp:153 I[LOAD]: Identifying file...
42:41:859 PSPLoaders.cpp:121 I[LOAD]: UCJS10106 : BLEACH~ソウル・カーニバル2~
42:41:875 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
42:41:875 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
42:41:875 HLE\sceIo.cpp:346 I[HLE]: Starting up I/O...
42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\
42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\
42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\flash0\
42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\flash0\
42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
42:41:921 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized.
42:42:093 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0A800020
42:42:093 Util\BlockAllocator.cpp:368 I[HLE]: -----------
42:42:093 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
42:42:093 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF
42:42:093 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08b7ec00 - 0a000000 size 01481400 taken=0 tag=(untitled)
42:42:109 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
42:42:265 HLE\sceKernelModule.cpp:557 I[LOAD]: Module mainTest: 00000000 08ac2cf8 08ac2d10
42:42:265 HLE\sceKernelModule.cpp:733 I[HLE]: Exporting ent 0 named mainTest, 2 funcs, 4 vars, resident 08ac31a0
42:42:265 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 0882a5dc
42:42:281 root         N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation
42:42:671 root         N[BOOT]: EmuScreen.cpp:104 Loading C:/Documents and Settings/User/Мои документы/jpcsp-2957-windows-x86/jpcsp-windows-x86/umdimages//Bleach Soul Carnival 2.iso...
42:42:671 root         I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=0882a6f0, prio=20, stacksize=262144)
42:42:671 root         I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
42:42:671 root         I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:368 -----------
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08b7ec00 - 09ef5800 size 01376c00 taken=1 tag=UserSbrk
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ef5800 - 09fbfc00 size 000ca400 taken=0 tag=(untitled)
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
42:42:671 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
42:42:671 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 281=sceKernelCreateThread(name=Sched, entry=0881f3f4, prio=15, stacksize=4096)
42:42:671 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
42:42:671 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 284=sceKernelCreateThread(name=fioThread, entry=08806834, prio=28, stacksize=8192)
42:42:671 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
42:42:828 user_main    I[HLE]: HLE\sceIo.cpp:707 stdout: UmdCallbackFunc() : count = 2, arg = 22 '
42:42:828 user_main    W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo.
42:42:828 user_main    I[HLE]: HLE\sceIo.cpp:707 stdout: MEDIA_IN
42:42:828 user_main    W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo.
42:42:828 user_main    I[HLE]: HLE\sceIo.cpp:707 stdout: READABLE
42:42:828 user_main    W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo.
42:42:843 user_main    I[HLE]: HLE\sceIo.cpp:707 stdout: '
42:42:843 user_main    W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo.
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
42:42:859 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:1126 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
42:42:859 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:1126 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
42:42:859 user_main    I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
42:42:875 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
42:42:875 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
42:42:875 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
42:42:875 user_main    I[HLE]: HLE\sceKernelModule.cpp:1126 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,(...))
42:42:875 user_main    I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
42:42:875 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 290=sceKernelCreateThread(name=Global Pad, entry=088088f4, prio=2d, stacksize=8192)
42:42:875 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
42:42:875 user_main    W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
42:42:890 idle0        W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
42:42:890 idle0        W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
42:42:890 idle0        W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 296=sceKernelCreateThread(name=dispThread, entry=0880901c, prio=23, stacksize=4096)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=296, argSize=0, argPtr=00000000)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 300=sceKernelCreateThread(name=drawThread, entry=0880914c, prio=24, stacksize=4096)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=300, argSize=0, argPtr=00000000)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 305=sceKernelCreateThread(name=fnThread, entry=08807858, prio=2e, stacksize=4096)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=305, argSize=0, argPtr=00000000)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 310=sceKernelCreateThread(name=fnDecordThread, entry=088075e8, prio=37, stacksize=4096)
42:42:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=310, argSize=0, argPtr=00000000)
42:42:921 fioThread    W[HLE]: HLE\sceIo.cpp:1597 SCE_KERNEL_ERROR_NOASYNC = sceIoPollAsync(4, 09fbea70)
42:43:609 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff600, 167769604) - success
42:43:609 user_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08b74a80, 256, 32, 0, 44100)
42:43:609 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 315=sceKernelCreateThread(name=muscbThread, entry=08821c5c, prio=10, stacksize=8192)
42:43:609 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000)
42:44:625 drawThread   I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 1
42:44:625 fioThread    W[HLE]: HLE\sceIo.cpp:1597 SCE_KERNEL_ERROR_NOASYNC = sceIoPollAsync(5, 09fbea70)
42:45:859 drawThread   I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00044000 : 480 x 272 x 1
42:45:859 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address ffffffd5
42:45:859 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address ffffffd6

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Messages In This Thread
Bleach Soul Carnival 2 - darknesss133 - 04-24-2013, 03:12 PM
RE: Bleach Soul Carnival 2 - [Unknown] - 06-09-2013, 03:19 PM
RE: Bleach Soul Carnival 2 - sfageas - 06-13-2013, 11:26 AM
RE: Bleach Soul Carnival 2 - Slevez - 08-16-2013, 05:03 AM
RE: Bleach Soul Carnival 2 - darknesss133 - 08-26-2013 02:39 PM
RE: Bleach Soul Carnival 2 - [Unknown] - 08-29-2013, 05:42 AM
RE: Bleach Soul Carnival 2 - CPkmn - 08-29-2013, 07:17 AM
RE: Bleach Soul Carnival 2 - cmyhby - 09-17-2013, 08:11 AM
RE: Bleach Soul Carnival 2 - cmyhby - 10-20-2013, 02:24 AM
RE: Bleach Soul Carnival 2 - cmyhby - 12-10-2013, 11:54 PM
RE: Bleach Soul Carnival 2 - [Unknown] - 08-29-2013, 02:11 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 08-29-2013, 05:42 PM
RE: Bleach Soul Carnival 2 - Slevez - 08-30-2013, 04:28 AM
RE: Bleach Soul Carnival 2 - GuilhermeGS2 - 11-22-2013, 04:00 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 11-25-2013, 03:29 PM
RE: Bleach Soul Carnival 2 - sum2012 - 12-11-2013, 12:13 PM
RE: Bleach Soul Carnival 2 - cmyhby - 12-12-2013, 08:42 AM
RE: Bleach Soul Carnival 2 - sum2012 - 12-12-2013, 01:40 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 01-04-2014, 09:01 AM
RE: Bleach Soul Carnival 2 - sum2012 - 03-27-2014, 01:02 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 06-07-2014, 06:24 AM
RE: Bleach Soul Carnival 2 - sum2012 - 07-09-2014, 10:24 AM
RE: Bleach Soul Carnival 2 - Henrik - 07-28-2014, 08:55 AM
RE: Bleach Soul Carnival 2 - sum2012 - 07-28-2014, 09:01 AM
RE: Bleach Soul Carnival 2 - sum2012 - 07-28-2014, 10:44 PM
RE: Bleach Soul Carnival 2 - vnctdj - 01-14-2015, 12:18 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 01-14-2015, 10:00 PM
RE: Bleach Soul Carnival 2 - vnctdj - 01-14-2015, 10:51 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 01-16-2015, 10:21 AM
RE: Bleach Soul Carnival 2 - EstebanSP - 01-16-2015, 10:34 PM
RE: Bleach Soul Carnival 2 - darknesss133 - 01-18-2015, 10:00 AM
RE: Bleach Soul Carnival 2 - EstebanSP - 01-20-2015, 09:12 AM
RE: Bleach Soul Carnival 2 - vnctdj - 02-04-2015, 11:43 PM
RE: Bleach Soul Carnival 2 - lennon001lee - 02-05-2015, 02:48 AM
RE: Bleach Soul Carnival 2 - sum2012 - 06-24-2015, 08:50 PM
RE: Bleach Soul Carnival 2 - Sawkid - 08-14-2015, 10:12 AM
RE: Bleach Soul Carnival 2 - sum2012 - 08-14-2015, 11:06 AM
RE: Bleach Soul Carnival 2 - LunaMoo - 10-08-2015, 03:35 PM
RE: Bleach Soul Carnival 2 - vnctdj - 11-07-2015, 12:32 AM
RE: Bleach Soul Carnival 2 - taiga1908 - 12-16-2015, 08:10 PM
RE: Bleach Soul Carnival 2 - Bayonetta - 01-10-2016, 08:40 PM
RE: Bleach Soul Carnival 2 - suncola - 06-03-2016, 10:42 AM
RE: Bleach Soul Carnival 2 - LunaMoo - 06-03-2016, 11:32 PM
Bleach Soul Carnival 2 - darknesss133 - 01-13-2015, 11:11 AM
Bleach Soul Carnival 2 - lennon001lee - 02-04-2015, 11:05 PM
bleach soul carnival 2 - TH4T4N0NYM3GUY - 11-06-2015, 09:02 PM
RE: bleach soul carnival 2 - LunaMoo - 11-06-2015, 10:18 PM

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