Post Reply 
 
Thread Rating:
  • 2 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ratchet & Clank: Size Matters
07-05-2016, 03:07 AM
Post: #80
RE: Ratchet & Clank: Size Matters
(06-14-2016 03:39 AM)Avatarass Wrote:  There's an issue with depth processing of some effects. For example in the factory level (like 3rd or 4th planet) a smoke effect in a location is seen a mile away (as in it doesn't get blocked by all the object before it). Forcing depth in the hacks kinda erases it, but not nearly enough to make it unnoticeable.

I just noticed this too. The easiest place to see it is in the first area, at the waterfall.

I know what causes it, but AFAICT there is currently no setting to fix it.

It specifically happens for effects that are rendered in lower-resolution (a fill-rate optimization for large particles, I think this game uses 1/3rd x 1/3rd size). This effect is implemented like so:
1) Render the scene normally.
2) Copy the scene depth buffer to a lower resolution depth buffer.
3) Render low-resolution particles to a lower resolution color buffer, testing against the low-resolution depth buffer.
4) Add the low-resolution color buffer back to the scene.

It would appear all the steps are working, except for #2 where it copies the scene depth. Without the scene depth, the low-resolution particles show up through geometry, as if with disabled depth test.

Read-from-depth is a relatively common technique, so if it's not working I could see this being a graphical problem with several games.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Ratchet & Clank: Size Matters - carre - 04-24-2013, 04:34 AM
RE: Ratchet & Clank: Size Matters - uanric - 05-08-2013, 03:24 AM
RE: Ratchet & Clank: Size Matters - xn1ch1 - 07-23-2013, 02:26 PM
RE: Ratchet & Clank: Size Matters - IvanC - 09-23-2013, 12:12 PM
RE: Ratchet & Clank: Size Matters - Miles - 11-14-2013, 09:07 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 11-15-2013, 08:16 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 11-19-2013, 03:02 PM
RE: Ratchet & Clank: Size Matters - digit - 12-22-2013, 02:05 AM
RE: Ratchet & Clank: Size Matters - TheDax - 12-27-2013, 05:51 PM
RE: Ratchet & Clank: Size Matters - TheDax - 12-28-2013, 04:58 PM
RE: Ratchet & Clank: Size Matters - Finzy - 01-27-2014, 12:06 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 03-31-2014, 07:44 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 06-24-2014, 07:55 AM
RE: Ratchet & Clank: Size Matters - vnctdj - 04-06-2015, 01:33 PM
RE: Ratchet & Clank: Size Matters - bassop - 04-08-2015, 12:32 PM
RE: Ratchet & Clank: Size Matters - bassop - 04-10-2015, 12:34 PM
RE: Ratchet & Clank: Size Matters - bassop - 04-11-2015, 06:43 AM
RE: Ratchet & Clank: Size Matters - vnctdj - 05-02-2015, 01:40 PM
RE: Ratchet & Clank: Size Matters - deedub - 07-05-2016 03:07 AM
RE: Ratchet & Clank: Size Matters - jobx00 - 05-28-2017, 12:26 PM
Ratchet and Clank size matter - madden25 - 06-29-2013, 01:54 AM
RE: Ratchet and Clank size matter - vnctdj - 06-29-2013, 08:07 PM
you can fix it? - bassop - 03-31-2014, 05:59 PM
RE: you can fix it? - xboxmandude - 03-31-2014, 06:06 PM
RE: you can fix it? - bassop - 03-31-2014, 06:16 PM

Forum Jump: