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Modify the DBZ Tag Team without closing the emulator or the process
11-21-2021, 12:37 AM
Post: #5
RE: Modify the DBZ Tag Team without closing the emulator or the process
There's not much of a difference in PPSSPP when it comes to modifying game memory by external tools, but if the tool was made to hook into specific place of PPSSPP itself to achieve that it will not work between different PPSSPP versions.
My CE table involves aob scan and can easily find exactly where PSP game's memory(user memory) is within PPSSPP without depending on exact version, but I still had to update the aobscan for most recent versions right now.

Either way it's easy to edit game's memory within PPSSPP memory and it doesn't make a difference which PPSSPP version you use, but rather how much you understand and how much you depend on tools that might need to be updated(as I had to with my personal CE table which I created to make cheat creation more accessible for less tech savvy users).

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Modify the DBZ Tag Team without closing the emulator or the process - LunaMoo - 11-21-2021 12:37 AM

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