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Game RAM modification automation
07-02-2021, 09:05 PM
Post: #2
RE: Game RAM modification automation
We have:
- plugin support, see this,
- websocket based debugger interface, see it's PR and some samples,
- CWCheats(if you know MIPS, it's actually easy to automate games by just patching them, just write your own function, place it in some code cave and hook to some existing function, you could either do it "bot" way that is with lots of checks and then push input or just modify various functions to activate in a way you want without ever waiting for button presses, CWCheat is then really used as a way to soft-patch the game so you only really use simple write codes and 1 check code to avoid re-injecting the code every tick),
- PPSSPP might support scripting based of python or lua at some point in the future, but nothing final yet, it'll probably share similarities to current websocket based debugger interface mentioned above.

IMO if you want to avoid writing a separate tool and make it usable on every platform without hassle, writing it as game's plugin or cwcheat are best options, through if you never did either, you'll have to google and self learn a lot. - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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RE: Game RAM modification automation - LunaMoo - 07-02-2021 09:05 PM

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