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Star Ocean: First Departure Invisible sprites
04-11-2021, 01:48 AM (This post was last modified: 04-11-2021 01:49 AM by OmniEevee.)
Post: #3
RE: Star Ocean: First Departure Invisible sprites
No modifications of it or anything; just straight from the site itself. I'm on my Windows 10 Dell laptop with the Direct3D 11 backend, and simulate block transfer is still on. How do you do a stencil upload?

Here's all the settings I have aside from simulating the block transfer, though, since I'd already mentioned the block transfer being enabled.
Buffering mode: Skip
V-sync: Off
Hardware transform: On
Software skinning: On
Vertex Cache: On
Clear Framebuffers on first use: On
Lazy Texture Caching: On
Retain Changed Textures: On
Disable slower effects: On
Spline/Bezier Curves quality: High
Hardware Tessellation: On
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RE: Star Ocean: First Departure Invisible sprites - OmniEevee - 04-11-2021 01:48 AM

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