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PPSSPP Ad-hoc general info thread
11-10-2020, 06:23 PM (This post was last modified: 11-10-2020 06:26 PM by AdamN.)
Post: #149
RE: PPSSPP Ad-hoc general info thread
(11-10-2020 02:23 PM)Zinx777 Wrote:  
(11-09-2020 06:12 PM)AdamN Wrote:  
(11-09-2020 02:37 PM)Zinx777 Wrote:  Hmm found this recently : https://github.com/ProximaV/kirk-engine-full
This is the encryption engine that the PSP uses.
Might be useful.

I think PPSSPP already have kirk engine, but not sure how to use it to encrypt adhoc data, or whether it can only be used to decrypt

Ah ok I found it as a recent discovery so I thought it could be interesting.

Btw found something interesting about the on of the Untold Legends games.
https://ibb.co/M6CbJDB
You see there is an Ad-Hoc LAN option there.
My theory is that its a way to connect to either a PS3 or PS2 and that's not possible currently on PPSSPP but I am not sure.
It connects to the PSN I think though.
You could see it in some other games too (The new compatibility list in the first post got more games like that).

I think the Multiplayer Adhoc is the regular Adhoc (PDP/PTP protocol), while the Multiplayer LAN is something like Driver 76 use, which is TCP/UDP protocol just like infrastructure.
Well i was looking for another game that use TCP/UDP like Driver 76 to test with, i guess i need to check that game too

Btw, which Untold Legends is that? does all of them have similar mode?

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 11-10-2020 06:23 PM

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