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Dissidia 012 Final Fantasy HD Retexture
03-11-2021, 04:01 PM
Post: #12
RE: Dissidia 012 Final Fantasy HD Retexture
Great to see this updated, very nice!

One glitch I noticed in the original pack that is still in this one, there is a slight discoloration on edges of highlighted slots when selecting things in the menu. I included screencaps so you can see.

[Image: mKYh6KN.png]

[Image: E1jIFL0.png]

[Image: cJJA84H.png]

On the matter of the stage icons, I could offer some help, possibly. I have some (slim) knowledge of model viewers, so I could plausible recreate the icons. I can't give a timeframe on that though, some may need a lot more worth than others and I've my own stuff going on. But as a test, I tried my hand at recreating the World of Darkness icon.

[Image: Nvj51LC.png]

Note the black around the grind bars is because I'm not sure if Noesis can export textures with transparency, if it can't then we're out of luck sadly.

Alternatively, if you're not committed to exactly recreating the stage icons, there is another option - the stage backgrounds used for text cutscenes. Here's another example using World of Darkness.

[Image: g4pUVv0.png]

I already have all of these screencapped for FFWiki, and it would be a simple matter to brighten them up and resize and crop them to make a stage icon that, while different from the original, is still perfectly demonstrative of the stage. And IMHO for this one, I think it looks better than the icon made from the actual World of Darkness map model, lack of transparency aside.

If you want either, let me know and I'll what I can do Smile

PS - I personally prefer the old EX Mode text, the white outline on the new text ruins the look imho.
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RE: Dissidia 012 Final Fantasy HD Retexture - DrakeyC - 03-11-2021 04:01 PM

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