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PSP PDA and PSPwrite Have some flickering issue
02-13-2019, 11:16 PM
Post: #3
RE: PSP PDA and PSPwrite Have some flickering issue
@DaN1ce first of all this is wrong subforum, Homebrew Software - Results is the correct one for all homebrew stuff.

Also take note that many homebrew (and like 1 awful port of some old fighting game which was actually emulated instead of being properly ported) draw graphics in a way that's impossible to render with modern API's like OGL/Vulkan/D3D, even if you could render it properly it would be by means that would make it much slower than the actual software rasterizer which already will display such graphics correctly.

Unfortunately software rendering is veeeeeery slow and requires powerful multicore desktop pc most of the time, so it was hidden on mobile devices, it still can be used through manual ppsspp.ini edit, by finding "SoftwareRenderer = False" under "[Graphics]" and changing it to "SoftwareRenderer = True" and might be even fine with simpler graphics, but better if you find a native software optimized for your phone that does the thing you wish to obtain. Most homebrew made for PSP are completely useless and awful, it might had been great to enhance a real PSP when people used it as their only mobile platform, it was certainly also a great way to learn something new while creating such software, but all modern platforms have much better alternatives to pretty much everything that PSP homebrew did.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: PSP PDA and PSPwrite Have some flickering issue - LunaMoo - 02-13-2019 11:16 PM

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