compiling direct x version
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09-24-2014, 06:25 PM
(This post was last modified: 09-24-2014 06:26 PM by vitality19.)
Post: #264
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RE: compiling direct x version
(09-24-2014 10:37 AM)raintime Wrote: Hw transform is working on the current build,however it crashes few games, yeah buffered rendering is a big problem to me like gta that uses buffered rendering, if only non buffered works in gta games like that might work in full speed like the actual psp but overall graphics is perfect on dx9 I meant opengl has problems with buffered rendering (at least for me), but now with d3d buffered rendering works and the performance is better with 1x resolution. Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701 Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel |
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