compiling direct x version
|
12-02-2013, 11:35 AM
Post: #67
|
|||
|
|||
RE: compiling direct x version
(12-02-2013 10:52 AM)GuilhermeGS2 Wrote: I also thought strange when I ran it and I got full speed (I think) on all games that I've tested. The problem is I can't record gameplays because it's a lot slow. what games you trying to record though?,btw I tried running cube demo on my netbook 1.66 ghz but the speed is half 50% only(have to use frameskip 2 to achieve fullspeed,eventhough on android it it run fullspeed),but on games like lord of arcana,i can run it fullspeed without frameskip.only certain games have less graphic bug,like god of war(i think it run pretty well also without cpu lock 60) and monster hunter fu.other is unplayable due to 3d graphic missing.i guess the angle port is buggy I think. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
|||
« Next Oldest | Next Newest »
|