Tactics ogre : Let us cling together
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07-01-2013, 06:07 AM
Post: #116
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RE: Tactics ogre : Let us cling together
(06-28-2013 03:44 AM)theonyxphoenix Wrote:(06-28-2013 03:06 AM)Rhymes Wrote: I tried to modify the source code and found that if I add fbo_unbind(); after fbo_bind_as_render_target(vfb->fbo); in the FramebufferManager::SetRenderFrameBuffer() method, then I don't need to toggle Buffered Rendering, just keep it on. World map shown correctly with another rectangle buffer in the lower left of the screen. I just found your answer. It happened to me once when I forgot disable frameskip after the test. Disable frameskip will not trigger black screen in battle. I always play wihout farmeskip. Vps varies around 40-60. Highest vps drop when in sepia scene. Some sound stuttering (due to vps not stable at 60). Now I am at the beginning of chapter 3, no major problem so far. |
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