Tactics ogre : Let us cling together
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06-28-2013, 03:44 AM
Post: #112
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RE: Tactics ogre : Let us cling together
(06-28-2013 03:06 AM)Rhymes Wrote: I tried to modify the source code and found that if I add fbo_unbind(); after fbo_bind_as_render_target(vfb->fbo); in the FramebufferManager::SetRenderFrameBuffer() method, then I don't need to toggle Buffered Rendering, just keep it on. World map shown correctly with another rectangle buffer in the lower left of the screen. Does that fix the issues in battle as well when the screen blacks out from a spell, etc. being cast? |
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