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Tactics ogre : Let us cling together
04-08-2013, 12:59 PM
Post: #4
RE: Tactics ogre : Let us cling together
It is working on jpcsp, so maybe comparing the code or something can help ?

It was not working at one point in jpcsp, and it was fixed in r2340/2341:

r2340
Improved the implementation of callbacks and interrupts:
- callbacks to be executed in a specific thread are only executed when this thread is scheduled according to its priority (previously, the thread was scheduled immediately)

r2341
Fixed issue introduced in r2340 with new callback mechanism

Also, it always crashed when first battle started until r2361:

r2361
New findings in sceKernelExtendThreadStack: no new thread is created. The entry is called using an extended stack and returning back to the caller after the entry execution.

Maybe this information can be helpful in figuring out how to make it work on ppsspp ?
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Messages In This Thread
RE: Tactics ogre : Let us cling together - rpglord - 04-08-2013 12:59 PM
Taticsc ogre letter problem - NowakSotto - 07-09-2013, 02:46 PM
RE: Taticsc ogre letter problem - vnctdj - 07-10-2013, 02:48 PM
Black Screen Issues - harcield - 12-01-2013, 01:35 AM
Infinite Loops Issue - game_boy - 12-25-2013, 11:53 PM
save/load issue - karotsu - 02-21-2014, 09:55 PM
Stopped working(detail) - k4k4shi - 11-02-2014, 12:40 AM
Texture scaling on Tactics Ogre - Ledic - 02-06-2015, 11:36 PM

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