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[Solved] Dissidia 12 graphics issue
07-25-2017, 01:14 PM
Post: #2
RE: Dissidia 12 graphics issue
non-Buffer Rendering skips buffer effects (that's why sometimes you'll get black screen), but render graphics to the resolution of Screen Resolution (it's below Rendering Resolution), by defaut it's 2xPSP. If you're using the native resolution of your device on this, and if your device has FHD resolution for example, it'll be too heavy for the GPU.

You said you tried Auto (1:1) and 1xPSP, but did you try 2xPSP? I don't know your screen size, but my phone is 5.5 inches, and 2xPSP resolution (960x544) is good enough to this size.

And a tip to you improve your performance, instead of using frameskiping, which gives a bad gameplay experience, I recommend you to reduce internal CPU clock in System settings of the emulator, it probably will reduce the FPS a little (if you're playing with 15 FPS frameskiped, I guess you won't mind), but the emulation speed will increase.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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Messages In This Thread
RE: Dissidia 12 graphics issue - GuilhermeGS2 - 07-25-2017 01:14 PM
RE: Dissidia 12 graphics issue - cybercjt - 07-28-2017, 10:15 AM
RE: Dissidia 12 graphics issue - cybercjt - 07-28-2017, 12:14 PM

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