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Random textures address in Persona 3 Portable
06-07-2017, 08:47 AM
Post: #4
RE: Random textures address in Persona 3 Portable
There's absolutely nothing hard here. "Wildcards" are just special signs to skip checking part of string, in case of PPSSPP dumped file name is made of address + clut hash + texture hash, 8 hexadecimal digits each, if some part is "random", you replace all of it's 8 digits with 0's. For example: 00000000d11ac8c70079ed5c would replace all textures ending with clut hash of d11ac8c7 and texture hash of 0079ed5c, doesn't matter their address.



The option to do that automatically avoiding duplicates based on address to even be dumped will only work in latest ppsspp versions and as mentioned will not be compatible with any outdated ones like current release version(1.4.2) and older. You use it by changing under [options] in textures.ini:
Code:
hash = quick
to
Code:
hash = xxh64
ignoreAddress = true
Instead of xxh64 you can use xxh32 if you care about older devices with 32 bit systems. And again whenever hash is changed, you'll have to reassign textures you already replaced since the old texture hash will no longer be relevant.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Random textures address in Persona 3 Portable - LunaMoo - 06-07-2017 08:47 AM

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