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CWCheats and the Imperfection of Emulating Emulations
04-28-2017, 06:23 AM
Post: #2
RE: CWCheats and the Imperfection of Emulating Emulations
If you think some rarer and badly documented code types are implemented in ways that you don't like - implement them differently, PPSSPP is OSS and pull requests are welcome.
Those code types were for the most part unchanged since the time I guess Makotech implemented them and have very limited audience with complete newbies finding them too confusing and people who know mips will never have a need for them as they're too clunky and limited compared to what can be done in assembly, so if people like you who claim knowing better how they should work, don't change them to their needs, nobody will even care.

Those code types will also still be affected by memory allocation differences of all imperfectly emulated games, meaning they will sometimes have to be re-done even between different emulator versions, where cheats written in mips will easily work unaffected. So personally if someone wants to be dedicated into making cheats for PSP emulators I would just recommend them learning MIPS - way more power, way less trouble and such cheats will actually work better even on the real thing. - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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RE: CWCheats and the Imperfection of Emulating Emulations - LunaMoo - 04-28-2017 06:23 AM

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