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Direct3D 11 backend
02-17-2017, 09:50 PM
Post: #3
RE: Direct3D 11 backend
D3D12 =/= D3D11 you don't have to do anything as they're unrelated and win 10 comes with all past versions.

If it crashes with every single game it's probably related to some non default setting as with default ones it works fine.

Funny thing it even works in win 7 and works just as well as in win 10 as long as VS debugger is attached ~ guess MS forgot about how "impossible" it is to add new d3d to older systems and enabled full dx11.1 in VS2015 in all systems that can run it.:]

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Direct3D 11 backend - Henrik - 02-15-2017, 06:00 PM
RE: Direct3D 11 backend - livisor - 02-17-2017, 08:15 PM
RE: Direct3D 11 backend - LunaMoo - 02-17-2017 09:50 PM
RE: Direct3D 11 backend - YukiHerz - 02-22-2017, 11:33 PM
RE: Direct3D 11 backend - livisor - 02-23-2017, 11:03 AM
RE: Direct3D 11 backend - Asferot - 02-23-2017, 02:27 PM
RE: Direct3D 11 backend - LunaMoo - 02-23-2017, 04:07 PM
RE: Direct3D 11 backend - Asferot - 02-23-2017, 05:27 PM
RE: Direct3D 11 backend - LazyBunny - 03-27-2017, 05:29 PM
RE: Direct3D 11 backend - LightVR0 - 03-27-2017, 07:42 PM
RE: Direct3D 11 backend - TkSilver - 03-28-2017, 12:21 AM
RE: Direct3D 11 backend - roioros - 04-02-2017, 07:00 PM
RE: Direct3D 11 backend - Henrik - 04-02-2017, 10:18 PM
RE: Direct3D 11 backend - roioros - 04-03-2017, 12:59 AM
RE: Direct3D 11 backend - YukiHerz - 04-03-2017, 02:36 PM
RE: Direct3D 11 backend - rashvash1 - 05-01-2017, 08:15 PM

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