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Question about Custom Textures
10-11-2016, 01:37 AM
Post: #7
RE: Question about Custom Textures
(10-10-2016 08:40 AM)nomorevideos Wrote:  Why does it have to be this complicated.
Why can't this be like dolphin, where it's idiot proof.
Both of this statements are possibly true. What he's trying to say here is it's not implemented (yet) in the main UI, turning it on requires digging through the ini files.

(10-10-2016 04:24 PM)YukiHerz Wrote:  If doing a few clicks and copy-pasting a filename is too hard then the problem is you.
As an experienced texture-pack maker, even I struggled with PPSSPP's method at first. No need to be condescending.

Yes, the texture replacement method is a bit more complex due to the user having to hunt down repeating textures themselves and put the fix into the textures.ini file. But the plus side is with the textures.ini file, you can now organise the files into folders and meaningful names, which was a headache in Dolphin. Plus, texture scaler still works on unreplaced files, so things don't look too jarring between replaced and original textures when you're working on a game.
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Messages In This Thread
RE: Question about Custom Textures - DinJerr - 10-11-2016 01:37 AM
RE: Question about Custom Textures - Accel - 10-10-2016, 12:46 PM

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