Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Elder Scrolls Travels Oblivion
06-13-2016, 12:16 PM (This post was last modified: 06-14-2016 03:44 PM by LunaMoo.)
Post: #2
RE: Elder Scrolls Travels Oblivion
Wow Oblivion on psp. O.o

Either way if it's a prototype probably noone else will be able to test this game, however if we have a regression it would still be nice to know what change broken it ~ you can just use those automated builds and check version half way between working and not working builds, continuing to bisect it that way until you find which change started the issue shouldn't take too long.

Guess it could be even be v1.1.1-36-g27a124d which was quite a big change, however our memory allocation is still off compared to real psp and affects more picky games.:c

Edit: Well nvm. This as all other "prototypes" seems to require more memory than a psp game could have, hence doesn't work. It can be fixed by adding MEMSIZE=1 to PARAM.SFO(on iso) which is CFW feature that we started emulating somewhere between 1.1 and 1.2 to fix some actual games that doesn't work with more memory which earlier was given by default.
Also those prototypes will likely be added to our HD remasters list to simply give them more memory, but as far as I read news about those particular Oblivion prototypes, they're very unstable to begin with, so any crashes in-game are more likely not an emulation issue.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Elder Scrolls Travels Oblivion - StriderVM - 06-13-2016, 11:08 AM
RE: Elder Scrolls Travels Oblivion - LunaMoo - 06-13-2016 12:16 PM
RE: Elder Scrolls Travels Oblivion - Accel - 06-17-2016, 06:45 AM

Forum Jump: