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Non-buffered Rendering Virtual Resolution?
06-08-2016, 04:25 AM (This post was last modified: 06-08-2016 04:26 AM by [Unknown].)
Post: #4
RE: Non-buffered Rendering Virtual Resolution?
Normally, PSP games, PC games, etc. draw to buffers. These are the things that have sizes defined by the game.

"Skip buffer effects" aka "non-buffered rendering" mode disables the use of buffers: when we see a PSP game using buffers, we pretend it didn't. We draw everything directly to the screen, or as best we can. This is for speed, to make weaker devices able to run faster by drawing everything directly.

We can't resize the backbuffer. It's managed by the operating system / window manager / etc. That's part of the reason buffers even exist in the first place.

It happens that in this particular game, the developers added a motion blur kind of effect that many people don't like. Preventing buffers from working makes the effect go away, but it also makes PPSSPP unable to render at any resolution other than what your device wants.

That being said, on Android we have an option (because the Android OS lets us do this) of resizing the backbuffer. It's a separate setting, called "HW scaler".

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RE: Non-buffered Rendering Virtual Resolution? - [Unknown] - 06-08-2016 04:25 AM

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