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Macross Triangle Frontier
02-14-2014, 11:38 PM (This post was last modified: 06-14-2014 09:37 PM by LunaMoo.)
Post: #14
RE: Macross Triangle Frontier
I made myself a ppsspp build with bezier code commented out so basically:
Code:
in GLES_GPU.CPP:
    case GE_CMD_BEZIER:
        {
            /*
                        (...)
            */
        }
        break;
and here's the result:
   
   
It's not 100% game graphics as it only removes the effect totally, but certainly an improvement over having transparent gray rectangles around boosters:].
It might help other games like those armored core series, they also have rectangles around jets which might be done in similar way, but I didn't test those:] and ofc the other two macross games as they use same effectTongue.

Hope it's ok to leave a build here, wonder if the effect could simply be made optional at least as ini setting as clearly lack of subtle effect could improve some games over broken effect.
-removed modified build, since that issue was fixed now with simulate block transfer-
Edit:
Updated the modified build to latest v0.9.7.1-37-g9c4d946 as it fixed mipmaps and no longer have to disable them to get water textures(water animation still is choppy, maybe it's just because how texture cache work?:|).

Patch to the official source for the sake of GPL, remove the .txt, added just because forum doesn't like .patch attachements:[attachment=10622]

(hopefully this game uses this effect only to enhance player boosters animation, at least I didn't noticed yet anything elseTongue)


BTW the bezier effect actually does work somehow in this game on framebuffers to gpu mode:
   
it's much more visible on the game than on the screenshot, but if you look around the boosters there is a rectangle of different colour. And also framebuffers to gpu seems pretty heavy.

When changing back from framebuffers to gpu to buffered rendering every second frame(along with the usual gray rectangle) seems to apply somewhat correct bezier effect althrough with even more visible color difference:
   

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Macross Triangle Frontier - Razorback - 03-18-2013, 05:01 AM
RE: Macross Triangle Frontier - Razorback - 04-08-2013, 11:49 PM
RE: Macross Triangle Frontier - Razorback - 06-26-2013, 11:46 AM
RE: Macross Triangle Frontier - Razorback - 07-14-2013, 11:18 AM
RE: Macross Triangle Frontier - Omega_One - 10-22-2013, 02:59 PM
RE: Macross Triangle Frontier - Claxus - 10-22-2013, 10:14 PM
RE: Macross Triangle Frontier - Ashsaber - 11-06-2013, 02:17 AM
RE: Macross Triangle Frontier - vnctdj - 02-14-2014, 03:26 PM
RE: Macross Triangle Frontier - LunaMoo - 02-14-2014, 03:33 PM
RE: Macross Triangle Frontier - vnctdj - 02-14-2014, 03:33 PM
RE: Macross Triangle Frontier - LunaMoo - 02-14-2014 11:38 PM
RE: Macross Triangle Frontier - TheDax - 02-14-2014, 11:57 PM
RE: Macross Triangle Frontier - LunaMoo - 02-15-2014, 12:07 AM
RE: Macross Triangle Frontier - Ashsaber - 02-25-2014, 03:01 AM
RE: Macross Triangle Frontier - LunaMoo - 06-14-2014, 09:41 PM
RE: Macross Triangle Frontier - Claxus - 07-14-2014, 02:47 AM
RE: Macross Triangle Frontier - LunaMoo - 01-28-2017, 11:56 PM
Macross Triangle Frontier - LunaMoo - 02-14-2014, 03:20 PM

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