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Undead Knights
02-17-2014, 07:22 PM
Post: #22
RE: Undead Knights
Game should be moved to playable. I'm using v0.9.7.1, but it's been playable for a few revisions (as far back as v0.9.5, IIRC). The only problems I noticed is sound problems during the story narration (which can be skipped), and that the framerate drops when a lot of stuff happens on screen.
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[v0.4] Undead Knights - BlackDaemon - 12-26-2012, 06:49 PM
RE: Undead Knights - sfageas - 05-12-2013, 07:17 AM
RE: Undead Knights - myomyo2015 - 06-09-2013, 10:31 PM
RE: Undead Knights - myomyo2015 - 06-13-2013, 10:30 AM
RE: Undead Knights - myomyo2015 - 06-21-2013, 06:12 PM
RE: Undead Knights - sfageas - 06-22-2013, 12:29 PM
RE: Undead Knights - myomyo2015 - 06-28-2013, 01:16 PM
RE: Undead Knights - myomyo2015 - 06-29-2013, 01:08 PM
RE: Undead Knights - sfageas - 08-21-2013, 05:48 PM
RE: Undead Knights - Ryu_Hayabusa - 09-25-2013, 05:01 AM
RE: Undead Knights - TriSetyo - 12-29-2013, 03:40 AM
RE: Undead Knights - amj530 - 01-05-2014, 10:28 PM
RE: Undead Knights - amj530 - 01-12-2014, 08:38 PM
RE: Undead Knights - raitodemonsakura - 02-17-2014 07:22 PM
RE: Undead Knights - vnctdj - 02-17-2014, 08:29 PM
RE: Undead Knights - jorgebueno - 03-10-2014, 12:03 AM
RE: [v0.4] Undead Knights - sfageas - 02-17-2013, 01:02 PM
RE: [v0.4] Undead Knights - sfageas - 03-03-2013, 05:53 PM
RE: [v0.4] Undead Knights - livisor - 03-03-2013, 08:29 PM
Undead Knights - ket_kul - 03-17-2013, 06:18 PM
RE: Undead Knights - sfageas - 03-17-2013, 07:31 PM
RE: Undead Knights - ket_kul - 03-17-2013, 08:01 PM
Undead knights problem - Its Me‼ - 06-28-2013, 07:55 PM
RE: Undead knights problem - myomyo2015 - 06-29-2013, 02:42 AM

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