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What's with the ARM JIT for PPSSPP Why Is It Terrible?
05-11-2015, 07:37 AM (This post was last modified: 05-11-2015 08:19 AM by vitality19.)
Post: #12
RE: What's with the ARM JIT for PPSSPP Why Is It Terrible?
(05-10-2015 10:27 PM)tiktakt0w Wrote:  And finally, with Power VR. I have tested ppsspp with a phone using Imagination's G6430. Games runs great and it might be due to arm v8a improvements although I do experience graphics glitches in some games (transparent textures).

It runs great (even with bad drivers) cause it's a fairly new and expensive gpu with opengl 3.1 support and updated Android supprt. I was talking about older and cheaper gpus.

(05-10-2015 07:11 PM)[Unknown] Wrote:  Sounds like you might have a better driver that doesn't have these issues, potentially. That's good to know, there was some thought it was a hardware limitation.

Or maybe the mp2 fixed it, maybe it's only the -400 and -450 that have the problem.

-[Unknown]

I am not actually sure 100% if I have mali 400 mp2. Several sites suggest that the phone has this gpu and even this benchmarking site https://gfxbench.com/compare.jsp and http://en.wikipedia.org/wiki/MediaTek say that, but PPSSPP says that it's just mali-400 - maybe it just can't detect multi-core configurations. I believe there could be a driver limiting factor in Android version - the newer the version the better the driver.

Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
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RE: What's with the ARM JIT for PPSSPP Why Is It Terrible? - vitality19 - 05-11-2015 07:37 AM

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