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Compiling qt version SuSE (gamepad)
03-27-2015, 03:08 PM (This post was last modified: 03-27-2015 03:12 PM by Bigpet.)
Post: #2
RE: Compiling qt version SuSE (gamepad)
First of all the joypad handling code is 100% shared between the SDL and QT versions (which is why you need SDL for gamepad support even with the Qt version)

Secondly, when looking for the cause of the compilation failure always look at the first error, subsequent errors may just be because the compiler couldn't recover from the first error (as is the case with your log)

So the error you need to worry about is

Code:
../native/thin3d/thin3d_gl.cpp:139:18: error: expected ‘;’ at end of member declaration
  ~Thin3DGLBuffer() override {
                  ^

Either your compiler does not understand the "override" keyword or some macro is interfering with it. Try to update your compiler to a newer version

edit: quick google search reveals that you need GCC 4.7 or higher for that keyword to work (I mean if you really don't want to update for some reason and don't mind it possibly failing somewhere else you can also just remove the "override" everywhere since it's just a compile time check and does not usually change the resulting binary)
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RE: Compiling qt version SuSE (gamepad) - Bigpet - 03-27-2015 03:08 PM

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