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Tony Hawk's Underground 2 Remix
04-21-2019, 08:01 PM
Post: #63
RE: Tony Hawk's Underground 2 Remix
If you mean that cheat workaround helped on real PSP I suppose the plugin itself running cheat at high refresh rate would slow down the game and could potentially avoid some timing issue which would be caused for example by running the game from memstick instead of umd. In such case using different iso driver in cfw would be a more proper solution for something like that, through I'm not sure if any of those cfw iso drivers try to simulate slow speed of an UMD. Maybe different game format could also help.

That workaround could never help on real PSP in the same way since PSP has no JIT and cheat plugin doesn't do anything fancy with E type code, it would just read a value from memory compare it to 0 and avoid running next 0 lines, basically doing nothing just wasting resources which on PSP would be shared between game and plugins.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Tony Hawk's Underground 2 Remix - CyberMan - 03-10-2013, 03:24 PM
RE: Tony Hawk's Underground 2 Remix - LunaMoo - 04-21-2019 08:01 PM

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