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Tony Hawk's Underground 2 Remix
05-09-2017, 01:14 AM
Post: #51
RE: Tony Hawk's Underground 2 Remix
So this game is weird;p, it has a very verbose debug info pointing at PPSSPP very inaccurate UMD speeds, but the actual problem is with self modified code and JIT. Made a silly workaround for it:
Code:
_S ULES-00033
_G Tony Hawk's Underground 2 Remix
_C0 JIT refresh
//To be safe best set cheat refresh rate to or close to single digit value,
//this cheat doesn't do anything aside from checking some code which game modifies on it's own
//read code type refreshes JIT which avoids crashes just like that:]
_L 0xE0000000 0x00065668
_L 0xE0000000 0x000655D8
_L 0xE0000000 0x000655DC
_L 0xE0000000 0x000655E0
_L 0xE0000000 0x000655E4
_L 0xE0000000 0x000655E8
_L 0xE0000000 0x000655EC
_L 0xE0000000 0x000655F0
_L 0xE0000000 0x000655F4
_L 0xE0000000 0x000655F8
_L 0xE0000000 0x000655FC
_L 0xE0000000 0x00065600
_L 0xE0000000 0x00065604
_L 0xE0000000 0x00065608
_L 0xE0000000 0x0006560C
_L 0xE0000000 0x00065610
_L 0xE0000000 0x00065614
_L 0xE0000000 0x00065618
_L 0xE0000000 0x0006561C
It might need to refresh more addresses, but at least tutorial seems to work with those.

This game can also be played with interpreter(settings->tools->dev tools: cpu core) as noted in this thread earlier, but interpreter tends to be more buggy since nobody uses it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Tony Hawk's Underground 2 Remix - CyberMan - 03-10-2013, 03:24 PM
RE: Tony Hawk's Underground 2 Remix - LunaMoo - 05-09-2017 01:14 AM

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