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2D Games graphic problem (Linear + XBR = On)
03-22-2016, 02:20 AM
Post: #12
RE: 2D Games graphic problem (Linear + XBR = On)
@el_rika in latest ppsspp versions you can actually use fullscreen post process upscaling which might help games like this look better. Just select 5xBR as post processing shader and you should get high output resolution, without any extra glitches.

That shader should give similar effect to xBRZ texture scaling at high res while being more performance friendly, the downside is that it cannot give full effect on stretched graphics, which a lot of ports of old arcade games and indie games with so called "pixel art" tend to have. Looking at this game changing texture filtering from auto to nearest as suggested above will actually make that downside worse giving more blocky results on characters and backgrounds which are certainly stretched, althrough at the same time will look sharper, so just check all the glitch free options you have and pick whatever you preffer.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 2D Games graphic problem (Linear + XBR = On) - LunaMoo - 03-22-2016 02:20 AM

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