Title: Kenka Bancho 4: One Year War
Genre: Action/Adventure
Region: JP
Format: Iso
Version: 9.9.1
Game ID: ULJS00268
OS: Windows 7/Android
Compatibility: Ingame
Notes: Little bit after beginning of game, after going inside the school for the second time there's a cutscene and loading screen. Client crashes at end of the loading screen. There's another thread about the US version of the 3rd game, and issue seems similar, but the logs people posted seem different so not sure if exact same issue.
Here's a log of the crash
Code:
26:51:397 PSPLoaders.cpp:159 I[LOAD]: ULJS00268 : 喧嘩番長4~一年戦争~
26:51:397 PSPLoaders.cpp:200 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
26:51:397 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
26:51:415 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
26:51:447 Util\BlockAllocator.cpp:381 I[HLE]: -----------
26:51:447 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
26:51:447 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08b69200 size 00365200 taken=1 tag=ELF
26:51:447 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08b69200 - 0a000000 size 01496e00 taken=0 tag=(untitled)
26:51:447 Util\BlockAllocator.cpp:387 I[HLE]: -----------
26:51:469 HLE\ReplaceTables.cpp:696 I[HLE]: Replaced memcpy at 089c984c with hash 317afeb882ff324a
26:51:469 HLE\sceKernelModule.cpp:1011 I[LOAD]: Module MYTHREAD-MAIN: 00000000 089f3d94 089f3dac
26:51:469 HLE\sceKernelModule.cpp:1212 I[LOAD]: Exporting ent 0 named MYTHREAD-MAIN, 2 funcs, 4 vars, resident 089f4210
26:51:469 HLE\sceKernelModule.cpp:1540 I[LOAD]: Module entry: 089c3fec
26:51:489 root N[BOOT]: EmuScreen.cpp:127 Loading F:/PSP/ppsspp_win/ppsspp/2128 - Kenka Banchou 4 - One Year War (J)(Caravan).iso...
26:51:490 root I[COMMON]: SaveState.cpp:482 Loading state from F:\PSP\ppsspp_win\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00268_1.01_0.ppst
26:51:543 root I[MM]: MemMap.cpp:339 Memory system initialized. RAM at 000000000BF90000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
26:51:566 MyThread-Sou I[HLE]: HLE\ReplaceTables.cpp:696 Replaced memcpy at 089c984c with hash 317afeb882ff324a
26:51:568 MyThread-Sou W[FONT]: HLE\sceFont.cpp:676 Font file not found: flash0:/font/zh_gb.pgf
26:51:591 MyThread-Sou I[COMMON]: ppsspp\Common/ChunkFile.h:594 ChunkReader: Done loading F:\PSP\ppsspp_win\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00268_1.01_0.ppst
26:51:611 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00000000 : 480 x 272 x 3
26:51:611 MyThread-Mai W[G3D]: GLES\Framebuffer.cpp:2211 Memcpy fbo upload 04400000 -> 04000000
26:51:613 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
26:51:613 MyThread-Mai E[G3D]: GLES\VertexDecoder.cpp:790 Vertices without position found
26:51:613 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 21
26:51:614 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24
26:51:614 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 24
26:51:615 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 21
26:51:645 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00088000 : 480 x 272 x 3
26:55:165 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 29
26:55:165 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 31
26:55:169 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 31
26:55:169 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 29
26:57:534 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 37
26:57:535 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 40
26:57:535 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 42
26:57:536 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 29
26:57:540 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 31
26:57:571 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 46
26:57:572 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 48 fs 29
26:57:572 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 50 fs 31
26:57:573 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 52 fs 53
26:57:573 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 50 fs 29
26:57:574 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 57
26:57:578 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 57
26:57:580 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00154000 : 256 x 256 x 0
26:57:581 MyThread-Mai W[SCEGE]: GLES\Framebuffer.cpp:1048 FBO reusing depthbuffer, 00154000/00110000 and 00000000/00110000
26:57:581 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 60 fs 61
26:57:582 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 64
26:57:583 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 67
26:57:583 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 67
26:57:587 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 70
26:57:587 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 70
26:57:736 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 73 fs 74
26:57:769 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 76
26:58:904 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 78 fs 74
26:59:702 idle0 I[SCEGE]: GLES\Framebuffer.cpp:2036 Decimating FBO for 00154000 (256 x 256 x 0), age 6
26:59:905 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00154000 : 256 x 256 x 0
26:59:905 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 60 fs 80
26:59:906 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 82
26:59:906 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 84 fs 85
26:59:907 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 87 fs 88
27:00:747 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 90 fs 29
27:00:747 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 90 fs 31
27:00:747 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 90 fs 37
27:00:750 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 94 fs 40
27:00:750 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 94 fs 96
27:00:753 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 98 fs 31
27:00:753 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 98 fs 29
27:00:821 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 101 fs 74
27:00:822 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:531 0=sceAtracGetAtracID(4096)
27:00:822 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1273 sceAtracSetData(0, 08400000, 00087cf0)
27:00:822 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1208 This is an atrac3+ stereo audio
27:00:853 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1461 UNIMPL sceAtracIsSecondBufferNeeded(0)
27:08:462 MyThread-Mai I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(222,222,111)
27:08:462 MyThread-Mai I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)