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Jokker command support suggestion for the cheats.
01-10-2015, 09:27 PM (This post was last modified: 01-10-2015 09:33 PM by Melkor.)
Post: #22
RE: Jokker command support suggestion for the cheats.
(01-10-2015 09:24 PM)Bigpet Wrote:  
(01-10-2015 09:10 PM)Melkor Wrote:  We should report this to the devs so they fix the CWCheat.cpp formats for the jokker commands and add support to 8bit conditionals. They are very important.

Can you tell me again what exactly is broken in them in PPSSPP currently? Because from where I stand I see both implemented.

I also saw that but the moment I changed from E10A0002 to E00A0002
the game didn't froze.

Seems to be implemented.
Worked.

Hmm that means I have just to check the format of my mods and change it according to the emu.
Great. With 8bit support of condtionals this makes outstanding!
I will try to port my Dissidia Mod first and see if it works. If I correctly format it and it does work I will start promoting the emulator in every my further mod for PSP.
Also will donate as soon as possible. Smile
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RE: Jokker command support suggestion for the cheats. - Melkor - 01-10-2015 09:27 PM

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