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PPSSPP problems
08-24-2014, 07:20 AM
Post: #5
RE: PPSSPP problems
(08-22-2014 03:02 PM)GuilhermeGS2 Wrote:  The lower cpu clock (60) give us more speed, but it's not satisfactory, it may cause audio issues, frame drop, and slow down in some games. The non-buffer rendering is a speed hack that disable some graphic features which make the emulation more fast. If you wanna better graphics enable the buffer rendering (graphics near to real PSP), and for it doesn't be so slower, use the rendering resolution at 1x PSP. And if you wanna avoid emulation issues, use a higher clock than 60, 111 would be good, the more powerful the device is, the more you can increase the clock. Mine is Galaxy SII, isn't so powerful, so I use it at 60, if you have a more powerful device, you can increase a little. Yours seems better, then try using at 111.
ty I already changed the resolution to 1xpsp a couple of days ago, I'm now trying to set speed to 111
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Messages In This Thread
PPSSPP problems - fabio87a - 08-19-2014, 02:46 PM
RE: PPSSPP problems - cybercjt - 08-19-2014, 03:35 PM
RE: PPSSPP problems - fabio87a - 08-19-2014, 03:48 PM
RE: PPSSPP problems - GuilhermeGS2 - 08-22-2014, 03:02 PM
RE: PPSSPP problems - fabio87a - 08-24-2014 07:20 AM

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