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Dissidia 012: Duodecim Final Fantasy
04-09-2013, 11:11 PM (This post was last modified: 04-09-2013 11:13 PM by EvilKingStan.)
Post: #48
RE: Dissidia 012: Duodecim Final Fantasy
(04-09-2013 11:25 AM)kenny43 Wrote:  Unknown, I suspect it was you who fixed this as it got to work on the builds where the 3rd birthday had issues, and thus were the gpu commit you made came in, man, I'm marrying you Tongue

Shantotto broken graphics has been fixed.
Gulg gateway absolute crash has been fixed.
Some character wrong textures (like cloud eyes scatered around his body) have been fixed.

This, my friends, means that this game is almost fully playable on every aspect, apart of the hp attack missing backgrounds, all hail ppsspp devs!!

Awesome except for the stage going dark. It probably has something to do with lighting because once upon a time switching hardware transform off fixed that. That trick stopped working when raven02 (at least I think that's who it was) fixed the overly bright issue in software rendering. So the problem could probably be found in the code for that commit.
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - EvilKingStan - 04-09-2013 11:11 PM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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